![]() If so, do lighting effects (like emissive materials and specularity) work in an equivalent way in other game engines?.Do applied Blender shaders work in game engines or are they only for rendering directly from Blender?. ![]() The more detail you can provide, the better! I'm a longtime Photoshop user, but if you explain the process from the Gimp perspective, I'm sure I can figure out how to translate it to PS. I've seen some great tutorials online but they usually only handle one part of the puzzle and don't explain how the various pieces are integrated. Is that typically all done in Blender and brought directly into your game engine or would that part of the process handled in Unity/Unreal? My question is what is the de facto workflow to create meshes, apply maps, texturing and lighting effects for game art? I'm especially hazy as to where and how you create the various maps (like normal and height maps) and add textures (i.e. I started diving in about a week ago, with the ultimate goal of making assets for a video game project I plan to start next year with some friends. I'm brand new to the Blender world (and 3D in general).
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